I can’t think of many other games that operated as such effective stress relievers, even in short bursts. The franchise used to deliver an even sillier take on the action of fast-paced first-person shooters like the Doom and Quake series, without any of the self-serious aesthetics or even basic nods to realism. Serious Sam releases have always been simple affairs with a lot of guns and a lot of enemies, and they’re at their best when played with fast music pumping in the background. I have so many fond memories of playing the past games. None of these things really makes a difference in the experience of playing the game itself, however. Serious Sam 4 is almost a carbon copy of the previous games in the series, with a little extra emphasis on story, and some technical magic tricks that allow the developer to show a huge number of enemies on screen at once.
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